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11v11 match: shoot before the fifth pass

Linkalde exercise

Player
Goalkeeper
Cone
Ball
Pass
Off-ball movement
Dribbling
Shot/finishing

How it works

Who starts
Red right-back 2, with the ball, after winning it.
Who takes part
Eleven reds against eleven blues, with their goalkeepers.
What the ball does
It moves forward vertically in four passes at most and ends in a shot.
How to score
Normal goal: 1 point. If the fifth pass arrives without a shot, the ball goes to the opponent.
When it ends
With the shot, a tackle won, if the ball goes out or on the fifth pass with no shot; the match is 4 parts of 10 minutes.
How it restarts
As in a match: goal kick, throw-in or kick-off.
How players rotate
There is no rotation of positions: everyone in their own position.
Conditioned gameAttack: finishAttacking transitionDefence: deny finishingCounter-attackDirect playCounter-attackDepthOff-the-ball runFinishingDirect play

Number of players

22-22 players

Format

11v11

Recommended

4 × 10 min

Rest 120s · High intensity

Space

Full pitch

Goalkeepers

2

Fitness
30%
Technique
25%
Tactics
45%

Goal

Attack quickly and vertically after winning the ball, getting a shot away in few passes.

Description

An 11 against 11 match on a full pitch. The team that wins the ball has to shoot at goal before making a fifth pass; if not, they lose possession. It forces quick, vertical attacking, as in a counter-attack, instead of passing it around.

Step by step

  1. 1

    First pass: right-back 2 gives it to midfielder 7 down the wing.

  2. 2

    Second pass: 7 looks vertically for forward 10.

  3. 3

    Third pass: 10 lays it off facing play for midfielder 8, who is arriving.

  4. 4

    Fourth pass: 8 plays a long pass into space for 9, who breaks.

  5. 5

    9 dribbles towards goal.

  6. 6

    And shoots before the fifth pass arrives.

Rules

Unlimited touches. Offside applies. You have to shoot at goal before the fifth pass between teammates; on the fifth pass with no shot, the ball goes to the opponent. 4 parts of 10 minutes.

Equipment

  • 2 full-size goals
  • Bibs: 11 red and 11 blue
  • Spare balls at each goal

Physical focus

AccelerationIntermittent endurance

Recommended times by goal

  • Tactical: 4 × 10' · rest 2' · High intensitySegun la fuente
  • Intermittent endurance: 3 × 8' · rest 2' · High intensityOrientativo: menos tiempo y más intensidad

Rotation and restart

No rotation of positions: everyone plays in their own position.

Coaching points

  • On winning it, the first look is forward.
  • Forwards ready to break into space as soon as we win it.
  • Few touches: every pass has to move the ball forward.
  • Attack with several players at once so the opponent can't reorganise.

Common mistakes

  • Winning it and making the first pass backwards for no reason.

    How to correct: If there is a clean forward pass, make that one first.

  • The forward waits for the ball to feet and stands still.

    How to correct: Break into the space behind the defence.

  • Wasting the passes in midfield.

    How to correct: Count: by the second pass the ball must already be in the opponent's half.

Questions for the players

  • “How many passes have we made?”
  • “Who can break in behind?”
  • “Is this pass needed or can I dribble?”

Levels

  • A · easyShoot before the seventh pass.
  • B · standardAs described: before the fifth pass.
  • C · advancedBefore the fourth pass and within 10 seconds of winning the ball.

If you have fewer or more players

  • With 6 fewer: 8 against 8 on an 8-a-side pitch, shoot before the fourth pass. (8v8)
  • With 2 more: Two jokers who play with the attacking team and don't count as a pass. (11v11+2)
  • With odd numbers: The extra player acts as a joker with the attacking team.

Age

U14U16U19Senior

Variations

  • Quick goal counts double. If you shoot before the third pass, the goal counts two.
  • Time limit. As well as the passes, you have to shoot within 12 seconds of winning the ball.
  • With jokers. Two jokers with the team attacking to make the counter-attack easier.

Source: 96 juegos para el entrenamiento integrado de las acciones combinativas (PDF, terceros)