Linkalde
← Drills

1v1 duel with a rescue

Linkalde exercise

Player
Goalkeeper
Cone
Ball
Pass
Off-ball movement
Dribbling
Shot/finishing
Mini goal
Rotation

How it works

Who starts
Attacker A, with the ball.
Who takes part
An attacker (A), a defender (D) and a rescue teammate (R) on the end line.
What the ball does
A faces the defender; if they can't get past, they give it to R and attack 2v1 towards the mini-goal.
How to score
Goal in the defender's mini-goal; if they win the ball, the defender scores in the opposite one.
When it ends
With a goal, a tackle won or the ball out.
How it restarts
The roles rotate and the new attacker starts.
How players rotate
Attacker to rescue, rescue to defender, defender to attacker.
DuelAttack: finishAttacking transitionAttacking 1v1Defending 1v1Take-onPassingFinishing

Number of players

3-3 players

Format

1v1+1 (x5 pitches)

Recommended

3 × 8 min

Rest 60s · High intensity

Space

Small-sided space

Space

6×10 m

Fitness
30%
Technique
45%
Tactics
25%

Goal

Try the 1v1 with courage and use your teammate when there is no space.

Description

In groups of three on 10x6 m pitches with a mini-goal at each end (five fit in a 30x20). An attacker tries to score in the defender's mini-goal in a 1v1. If they can't beat the defender within 5 seconds, they can pass to the rescue teammate, who waits on the end line, and it becomes a 2v1 until a goal. If the defender wins the ball, they try to score in the other mini-goal. It helps players dare to take on a 1v1 and use a teammate when they can't.

Step by step

  1. 1

    A dribbles and faces the defender.

  2. 2

    If they can't beat them, they pass to R, the rescue teammate.

  3. 3

    R shoots at the mini-goal.

Rules

The attacker has 5 seconds of 1v1. After that they can pass to the rescue teammate and it is played as a 2v1. Goal in the defender's mini-goal. If the defender wins the ball, they score in the opposite one.

Equipment

  • 10 mini-goals or 20 cones
  • Cones
  • Bibs
  • 1 ball per group of three

Physical focus

AccelerationChange of direction

Recommended times by goal

  • Change of direction: 3 × 2' · rest 1' · High intensityOrientativo

Rotation and restart

After each attack all three roles rotate: the attacker becomes the rescue, the rescue becomes the defender and the defender becomes the attacker.

Coaching points

  • Face the defender with the ball close to your feet.
  • If there is no space, look for your teammate.
  • The defender slows down and waits, doesn't dive in.

Common mistakes

  • Passing to the rescue without trying the 1v1.

    How to correct: Try it first: the rescue is for when you can't.

  • The defender dives in and gets beaten.

    How to correct: Slow down in front of the attacker and wait for the mistake.

Questions for the players

  • “Can I beat them on my own or is it better to pass?”

Levels

  • A · easyThe defender can only touch the ball, not win it and break away.
  • B · standardAs described.
  • C · advancedThe time for the 1v1 drops to 3 seconds.

If you have fewer or more players

  • With 1 fewer: 1v1 without a rescue. (1v1)
  • With 1 more: Two rescue players, one on each wing. (1v1+2)
  • With odd numbers: A group of three with two rescue players.

Age

U7 (6-7)U8 (7-8)U10

Variations

  • Moving rescue. The rescue player can move along the end line.
  • Goal after a take-on. A goal from the 1v1 counts double if there was a take-on first.