Linkalde
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3v2 attack with a joker behind the defenders and immediate transition after every action

Linkalde exercise

Player
Goalkeeper
Cone
Ball
Pass
Off-ball movement
Dribbling
Shot/finishing
Mini goal

How it works

Who starts
A2, in the centre of the left end line, with the ball.
Who takes part
A1, A2 and A3 plus joker C against defenders R1 and R2.
What the ball does
A2 dribbles, the wide players open up, the ball goes through the joker and reaches A3, who shoots; after the action, the reds pick up the ball and attack the other way.
How to score
One point for a goal in a mini-goal; the same in the opposite direction.
When it ends
The action ends with a goal, the ball going out, an interception or after ten seconds.
How it restarts
The team that now attacks starts with another ball from the end line.
How players rotate
After each action, the teams swap roles and an attacker becomes the joker.
DuelDefence: deny finishingDefensive transitionAttacking transitionAttack: finishDirect playDelayingShiftingDefensive transitionAttacking transitionWidthOverload

Number of players

6-12 players

Format

3v2 + joker

Recommended

4 × 14 min

Rest 45s · High intensity

Space

Small-sided space

Space

28×44 m

Fitness
30%
Technique
20%
Tactics
50%

Goal

Attack quickly with width in numerical superiority and, when defending, buy time in numerical inferiority by delaying and shifting, with an immediate transition in both directions.

Description

On a 44 x 28 m pitch with two mini-goals at each end, three blue attackers with the ball play against two red defenders. A green joker waits behind the defenders and plays one or two touches. The attackers have to decide quickly and with width: two wide to stretch and one inside, using the joker as support to create the advantage. The defenders do not chase the tackle: they delay, shift and close the inside passing lanes. When the action ends (goal, ball out or interception) the transition happens: the two defenders and the joker attack in the opposite direction against two of the three attackers, and the third takes the joker role.

Step by step

  1. 1

    A2 dribbles forward while A1 and A3 spread to both sides.

  2. 2

    A2 passes to joker C, who plays one touch.

  3. 3

    C returns the ball to A3, who arrives wide, and A3 shoots at the mini-goal.

  4. 4

    The reds pick up a ball and attack the other way; R2 dribbles and R1 spreads wide.

  5. 5

    R2 passes to R1 for the new attack.

Rules

The joker plays one or two touches and cannot shoot. The attackers must finish the move within ten seconds. The defenders cannot close down the ball carrier at the same time.

Equipment

  • 4 mini-goals
  • 8 cones
  • Balls
  • Bibs in three colours

Physical focus

Reaction speedAcceleration

Recommended times by goal

  • Tactical: 4 × 3'30" · rest 0'45" · High intensityOrientativo

Rotation and restart

After each action, the teams swap roles: those who defended attack and one of the attackers becomes the joker.

Coaching points

  • Attackers: stretch with real width and decide quickly.
  • Defenders: first slow them down, then win the ball.
  • Pass from wide to inside: do it through the joker.
  • After the shot, nobody stops: go straight into the transition.

Common mistakes

  • The attackers bunch up and get in each other's way.

    How to correct: Two wide and one inside, always at different heights.

  • The first defender dives in and leaves his teammate exposed.

    How to correct: Slow the advance and keep the second defender's cover.

  • Nobody reacts to losing the ball.

    How to correct: Look at the ball and set off straight away in the new direction of play.

Questions for the players

  • “What advantage does the joker give the attackers?”
  • “When is it better to delay than to win the ball?”

Levels

  • A · easyNo joker: a pure 3v2, without transition.
  • B · standardAs described.
  • C · advancedWith a second small goal on each side to force a change of orientation after winning the ball.

If you have fewer or more players

  • With 4 fewer: A 2v1 with a joker. (2v1 + joker)
  • With more: Two pitches in parallel. (3v2 + joker on two pitches)
  • With odd numbers: The extra player acts as joker at the other end.

Age

U14U16U19Senior

Variations

  • Limited touches. The attacking team can only take three touches in total before shooting.
  • Joker who joins in. The joker can join the finish once per series.

Source: toplidercoach (adaptado)