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6v5 attack with quick build-up: pin down one side and finish on the other

Linkalde exercise

Player
Goalkeeper
Cone
Ball
Pass
Off-ball movement
Dribbling
Shot/finishing

How it works

Who starts
A2, of the blues, with the ball in the middle of the half pitch.
Who takes part
Six blues (A1 to A6) against five reds (R1 to R5) and the goalkeeper.
What the ball does
A2 to A1, A1 switches play to A3, A3 to the wide player A5, A5 dribbles, pins the full-back and crosses for A6 to finish.
How to score
Goal: one point for the attackers. Directed clearance: one point for the defenders.
When it ends
The action ends with a goal, a clearance or the ball going out; the round ends at six minutes.
How it restarts
The coach gives A2 a ball.
How players rotate
Each round the roles are swapped between attackers and defenders.
Game-situation drillAttack: finishDefence: deny finishingAttack: progressPositional attackCombination playOverloadSwitch of playZonal defenceCrossesFinishingCombination play

Number of players

11-14 players

Format

6v5 with goalkeeper

Recommended

3 × 18 min

Rest 60s · Medium intensity

Space

Half pitch

Goalkeepers

1

Fitness
15%
Technique
25%
Tactics
60%

Goal

In attack, circulate quickly, pin down and switch sides to finish with an advantage; in defence, choose the moment to engage the attacker and clear with direction.

Description

Half pitch with a goal and a goalkeeper. Six blues attack five reds defending in a zone: a back four and one midfielder in front. The blue team starts with quick circulation to unbalance them: with each control they look to pin down an opponent, and when there is space, the player on the ball dribbles to pin down a full-back. From there they have three finishing options: shot, cross or cutback. The defenders decide when to engage the attacker, guide play and clear crosses.

Step by step

  1. 1

    A2 passes to A1, who circulates to the centre.

  2. 2

    A1 switches play to A3.

  3. 3

    A3 opens to A5, on the right wing.

  4. 4

    A5 dribbles to pin the full-back while A6 and A4 attack the box.

  5. 5

    A5 crosses to the second attacker.

  6. 6

    A6 shoots at goal.

Rules

Unlimited touches, but play quickly. Goal after a finish: one point. A directed clearance to the touchline or a won ball followed by a pass to a teammate: one point for the defenders.

Equipment

  • Balls
  • Cones
  • Bibs in two colours
  • Full-size goal

Recommended times by goal

  • Tactical: 3 × 6' · rest 1' · Medium intensityOrientativo

Rotation and restart

Each round the roles are swapped between attackers and defenders and the goalkeeper.

Coaching points

  • Quick: one control, one pass.
  • Dribble towards the full-back to pin him down before passing.
  • Get into the box with two attackers.
  • Defence: step in when the attacker switches off; clear with direction.

Common mistakes

  • Time is lost on every control.

    How to correct: Open the body before receiving.

  • The attacker crosses without pinning down.

    How to correct: Dribble towards the full-back and cross when he comes out.

  • Both defenders dive in at the same time.

    How to correct: One steps in and the other covers.

Questions for the players

  • “Which side has more space now?”
  • “Defender: when is the moment to step in?”

Levels

  • A · easySix against four and no pressure from the defensive midfielder.
  • B · standardAs described: six against five.
  • C · advancedSeven against six or attack with three mandatory options.

If you have fewer or more players

  • With 10 fewer: 5v4 with the same structure. (5v4 with goalkeeper)
  • With more: 7v6 with one more central midfielder in each team. (7v6 with goalkeeper)
  • With odd numbers: The extra player is a joker for the attackers.

Age

U16U19Senior

Variations

  • Three options. In each attack one of the three finishes must be used and the coach chooses which.
  • More opponents. Move to 6v6 to increase the difficulty.

Source: Gesdep (adaptado)