Linkalde
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7v7 possession: a point if everyone touches it

Linkalde exercise

Player
Goalkeeper
Cone
Ball
Pass
Off-ball movement
Dribbling
Shot/finishing
Disc marker

How it works

Who starts
A red player with the ball; the coach feeds it to anyone in the team.
Who takes part
Seven reds against seven blues, no goalkeepers.
What the ball does
It goes from red to red with short passes while the blues try to win it.
How to score
1 point every time the ball has gone through all seven players of the team.
When it ends
The move ends when they win it or the ball goes out; play is continuous for 10-12 minutes.
How it restarts
If the ball goes out, the coach gives it to any player of the team whose turn it is.
How players rotate
No rotation of positions: everyone moves freely.
PossessionAttack: keep possessionDefence: deny possessionCombination playPossessionRondoPassingControlPositional play

Number of players

14-14 players

Format

7v7

Recommended

1 × 12 min

Medium intensity

Space

Small-sided space

Space

35×35 m

Fitness
20%
Technique
40%
Tactics
40%

Goal

Keep the ball with short passes and get every player in the team involved.

Description

Two teams of seven players in a 35x35 m square marked with four discs. The team with the ball tries to keep it with short, ground passes. When the ball has gone through all seven players of the team, they score a point and play on. It works on keeping the ball, constantly offering support to a team-mate and getting everyone involved.

Step by step

  1. 1

    The red with the ball passes to a team-mate who offers himself in the middle.

  2. 2

    That red opens play to the team-mate on the right.

  3. 3

    Pass into space and the red who was lower comes up to receive, away from his marker.

Rules

Free touches. Ground passes. 1 point when the ball has touched all seven players of the team. After the point, play carries on without stopping. If the ball goes out, the coach feeds it to any player of the team whose turn it is.

Equipment

  • 4 discs
  • Bibs: 7 red and 7 blue
  • Spare balls next to the coach

Physical focus

Intermittent enduranceReaction speedChange of direction

Recommended times by goal

  • Tactical: 1 × 12' · Medium intensitySegun la fuente
  • Intermittent endurance: 3 × 5' · rest 1' · High intensityOrientativo
  • Reaction speed: 5 × 1' · rest 0'30" · High intensityOrientativo

Rotation and restart

No fixed rotation of positions: everyone moves freely in the square. When the ball is lost, the team that wins it starts counting from zero.

Coaching points

  • Always two passing lanes for the player on the ball: one on each side.
  • Receive side-on, looking where you are going to play.
  • Count out loud the team-mates who have already touched it.
  • Firm ground pass, to the team-mate's good foot.

Common mistakes

  • Everyone goes towards the ball and bunches up.

    How to correct: Use the whole square: width and depth.

  • Asking for the ball standing still, behind an opponent.

    How to correct: Move to get out of the marker's shadow before asking for it.

  • The same three always play.

    How to correct: Remind them of the rule: no point without all seven.

Questions for the players

  • “Who in your team hasn't touched it yet?”
  • “Where do you position yourself so your team-mate has an easy pass?”
  • “If they close you down in front, who can you give it to?”

Levels

  • A · easyWith a joker who always plays with the player on the ball: it is easier to find support.
  • B · standardAs described: 7v7 and free touches.
  • C · advancedMaximum two touches per player, or a 30x30 m space.

If you have fewer or more players

  • With 2 fewer: 6v6 in 30x30 m: a point when all six touch it. (6v6)
  • With 2 more: Add two jokers who play with the team on the ball. (7v7+2)
  • With odd numbers: The extra player acts as a joker and doesn't count towards the point.

Age

U10U12U14U16U19Senior

Variations

  • Alternating passes. Make them alternate short and long passes to break the defensive structure.
  • Touch limit. Limit each player to 2 or 3 touches to speed up the pace of play.
  • Game with jokers. Add 1 or 2 jokers who help the team in possession.

Source: VOLUMEN 4 - Espacios Reducidos (PDF, terceros)