How it works
- Who starts
- The attacker (A), with the ball on the starting line.
- Who takes part
- One pair per lane: attacker and defender (D).
- What the ball does
- The attacker dribbles it, takes on the defender and carries it until it touches the disc at the end.
- How to score
- Touching the disc with the ball, 1 point for the attacker; winning it and reaching the start, 1 point for the defender.
- When it ends
- With a point or when the ball leaves the lane.
- How it restarts
- They swap roles and the other one starts.
- How players rotate
- In every duel, attacker and defender swap roles.
Number of players
2-15 players
Format
1v1
Recommended
4 × 10 min
Rest 60s · High intensity
Space
Small-sided space
Space
6×12 m
Goal
Face the defender, feint and change pace to beat him while shielding the ball.
Description
In pairs in lanes of 12x6 m (four or five fit in 20x20). At the far end of each lane there is a yellow disc: the treasure. The attacker sets off with the ball and has to beat the defender with a take-on and get the ball to touch the disc. If the defender wins the ball, they try to take it to the starting line. Each pair swaps roles in every duel; the spare child comes in as a joker and rotates with the one who loses.
Step by step
- 1
The defender steps out towards the attacker.
- 2
The attacker feints one way and goes the other.
- 3
He dribbles on until the ball touches the disc.
Rules
The attacker wins by touching the disc with the ball. The defender wins by winning the ball and dribbling it to the starting line. If the ball leaves the lane, the defender wins.
Equipment
- 4 cones per lane
- 1 yellow disc per lane
- 1 ball per pair
Physical focus
Recommended times by goal
- Acceleration: 4 × 2' · rest 1' · High intensityOrientativo
Rotation and restart
In every duel, attacker and defender swap roles. If there is a joker, he comes in for the one who has lost.
Coaching points
- Go at the defender, don't dodge him from a distance.
- Feint and change pace.
- Keep your body between the defender and the ball.
Common mistakes
Taking on from too far away.
How to correct: Get close to the defender: when he is two steps away, feint.
Defending by diving in at the ball.
How to correct: Defender: side-on, no diving in, waiting for the mistake.
Questions for the players
- “Which part of the foot do you use to beat the defender?”
- “When do you change pace?”
Levels
- A · easyThe defender comes out with his hands behind his back and can only block.
- B · standardAs described.
- C · advancedA narrower lane (4 m).
If you have fewer or more players
- With 1 fewer: One lane fewer.
- With 2 more: One lane more.
- With odd numbers: The spare child is a joker: he comes in for the one who loses.
Age
Variations
- With a goal. A small goal instead of the disc.
- The defender passes. The defender starts with the ball and passes it to the attacker to begin.