Linkalde
← Drills

The 1v1 of the Stolen Treasure

Linkalde exercise

Player
Goalkeeper
Cone
Ball
Pass
Off-ball movement
Dribbling
Shot/finishing
Disc marker
Rotation

How it works

Who starts
The attacker (A), with the ball on the starting line.
Who takes part
One pair per lane: attacker and defender (D).
What the ball does
The attacker dribbles it, takes on the defender and carries it until it touches the disc at the end.
How to score
Touching the disc with the ball, 1 point for the attacker; winning it and reaching the start, 1 point for the defender.
When it ends
With a point or when the ball leaves the lane.
How it restarts
They swap roles and the other one starts.
How players rotate
In every duel, attacker and defender swap roles.
DuelAttack: progressDefence: deny progressionAttacking 1v1Defending 1v1Take-onShielding the ball

Number of players

2-15 players

Format

1v1

Recommended

4 × 10 min

Rest 60s · High intensity

Space

Small-sided space

Space

6×12 m

Fitness
30%
Technique
45%
Tactics
25%

Goal

Face the defender, feint and change pace to beat him while shielding the ball.

Description

In pairs in lanes of 12x6 m (four or five fit in 20x20). At the far end of each lane there is a yellow disc: the treasure. The attacker sets off with the ball and has to beat the defender with a take-on and get the ball to touch the disc. If the defender wins the ball, they try to take it to the starting line. Each pair swaps roles in every duel; the spare child comes in as a joker and rotates with the one who loses.

Step by step

  1. 1

    The defender steps out towards the attacker.

  2. 2

    The attacker feints one way and goes the other.

  3. 3

    He dribbles on until the ball touches the disc.

Rules

The attacker wins by touching the disc with the ball. The defender wins by winning the ball and dribbling it to the starting line. If the ball leaves the lane, the defender wins.

Equipment

  • 4 cones per lane
  • 1 yellow disc per lane
  • 1 ball per pair

Physical focus

AccelerationChange of direction

Recommended times by goal

  • Acceleration: 4 × 2' · rest 1' · High intensityOrientativo

Rotation and restart

In every duel, attacker and defender swap roles. If there is a joker, he comes in for the one who has lost.

Coaching points

  • Go at the defender, don't dodge him from a distance.
  • Feint and change pace.
  • Keep your body between the defender and the ball.

Common mistakes

  • Taking on from too far away.

    How to correct: Get close to the defender: when he is two steps away, feint.

  • Defending by diving in at the ball.

    How to correct: Defender: side-on, no diving in, waiting for the mistake.

Questions for the players

  • “Which part of the foot do you use to beat the defender?”
  • “When do you change pace?”

Levels

  • A · easyThe defender comes out with his hands behind his back and can only block.
  • B · standardAs described.
  • C · advancedA narrower lane (4 m).

If you have fewer or more players

  • With 1 fewer: One lane fewer.
  • With 2 more: One lane more.
  • With odd numbers: The spare child is a joker: he comes in for the one who loses.

Age

U8 (7-8)U10

Variations

  • With a goal. A small goal instead of the disc.
  • The defender passes. The defender starts with the ball and passes it to the attacker to begin.