How it works
- Who starts
- On each pitch, a player from one of the pairs, with the ball (in the drawing, red 2, yellow 1 and orange 2).
- Who takes part
- Six pairs, two on each pitch, playing 2v2.
- What the ball does
- Each pair passes or dribbles it and shoots at the small goal at the other end of their pitch.
- How to score
- Each goal, 1 point; whoever scores most in 2 minutes wins the game.
- When it ends
- Each game, after 2 minutes.
- How it restarts
- After a goal, the pair that conceded restarts from their goal.
- How players rotate
- Every 2 minutes, the winning pair moves up a pitch and the losing pair moves down (in the drawing, the yellows win and move up; the blues lose and move down).
Number of players
8-15 players
Format
2v2 (x3)
Recommended
6 × 14 min
Rest 20s · High intensity
Space
Small-sided space
Space
15×20 m
Goal
Shoot as soon as there is space and follow the ball in after the shot, in short games with plenty of competition.
Description
Three 20x5 pitches side by side, each with two small goals. Six pairs play 2v2 games of 2 minutes at the same time. At the end, the winning pair moves up a pitch (towards the kings' pitch, the top one) and the losing pair moves down. On the kings' pitch, the winners stay. As the pitch is narrow, you have to shoot as soon as there is a gap.
Step by step
- 1
On the kings' pitch, red 2 dribbles and sees a gap.
- 2
Shoots without waiting.
- 3
When the 2 minutes are up, the winners move up and the losers move down.
- 3.1 Yellows win: they move up to the kings' pitch.
- 3.2 Blues lose: they move down to the middle pitch.
Rules
2v2 games of 2 minutes. A goal in the small goal. Draw: the pair that scored the last goal wins; if there are no goals, rock, paper, scissors. Restart from the goal after a goal.
Equipment
- 6 small goals
- Cones to separate the pitches
- Bibs in 6 colours
- 3 balls
Physical focus
Recommended times by goal
- Intermittent endurance: 6 × 2' · rest 0'20" · High intensityOrientativo
Rotation and restart
Every 2 minutes the winning pair moves up a pitch and the losing pair moves down; on the kings' pitch the winners stay and on the bottom pitch the losers stay.
Coaching points
- If you have a gap, shoot.
- Follow the ball in after you shoot.
- Short games: give everything for the 2 minutes.
Common mistakes
Dribbling all the way to the goal without shooting.
How to correct: On a narrow pitch the gap doesn't last: shoot as soon as you see it.
Standing and watching after the shot.
How to correct: Go for the rebound.
Questions for the players
- “When do you shoot and when do you keep dribbling?”
- “What do you do after you shoot?”
Levels
- A · easyBigger goals.
- B · standardAs described.
- C · advancedOnly goals with the weaker foot count.
If you have fewer or more players
- With 4 fewer: Two pitches. (2v2 (x2))
- With 3 more: A joker on each pitch who plays with the team in possession. (2v2+1)
- With odd numbers: The extra player waits on the bottom pitch and comes on for whoever loses.
Age
Variations
- With an extra ball. The coach brings in a second soft ball whenever they like: you have to attack and defend with two balls.
- 1v1. The same tournament with individual duels.