Linkalde
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The One Without the Ball Arrives: 2v1 on Goal

Linkalde exercise

Player
Goalkeeper
Cone
Ball
Pass
Off-ball movement
Dribbling
Shot/finishing
Rotation

How it works

Who starts
Attacker A, with the ball, from the middle of the pitch.
Who takes part
Two attackers (A and B), one defender (D), the goalkeeper and the next ones in the queue.
What the ball does
A dribbles towards the defender, passes to B when the defender comes close, and B shoots from the finishing zone.
How to score
Goal by the player who arrives in the finishing zone: 2; goal by the dribbler: 1.
When it ends
With the shot, if the defender wins the ball or if the ball goes out.
How it restarts
The next pair sets off from the middle.
How players rotate
The pair goes to defend and the defender goes to the back of the queue to attack.
WavesAttack: finishDefence: deny finishingCombination playOverloadFinishingLate runs into the boxPassingOff-the-ball run

Number of players

6-8 players

Format

2v1+GK (x2 pitches)

Recommended

3 × 9 min

Rest 60s · High intensity

Space

Small-sided space

Space

10×25 m

Goalkeepers

1

Fitness
30%
Technique
35%
Tactics
35%

Goal

Draw the defender with the ball and have the team-mate arrive in the finishing zone.

Description

Two 25x10 m pitches side by side, each with a goal and a goalkeeper. A pair sets off dribbling from the middle against a defender who starts from the end line. The player on the ball draws the defender and passes; the team-mate without the ball has to run into the finishing zone, marked 6 m from the goal, to shoot. A goal by the player who arrives is worth 2 and one by the dribbler, 1. It teaches how to draw a defender, pass and arrive to finish, like the winger who arrives at the far post in 7-a-side.

Step by step

  1. 1

    A dribbles towards the defender to draw him in, while B runs towards the finishing zone.

    1. 1.1 A dribbles.
    2. 1.2 B sets off.
  2. 2

    When the defender comes out at A, A passes to B.

  3. 3

    B shoots from the finishing zone.

Rules

Goal by the player who arrives in the finishing zone: 2 points. Goal by the dribbler: 1 point. The defender sets off from the end line when the pair starts. Every 3 minutes switch sides so you shoot with both feet.

Equipment

  • 2 small goals or 7-a-side goals
  • Cones for the finishing zone
  • Bibs
  • Balls in the middle of the pitch

Physical focus

Acceleration

Recommended times by goal

  • Tactical: 3 × 3' · rest 1' · High intensityOrientativo

Rotation and restart

After each attack, the pair (A and B) pick up the ball and go to defend; the defender goes to the back of the queue and joins the next attack. The goalkeeper changes every 3 minutes.

Coaching points

  • Dribble at the defender to draw him in.
  • The team-mate runs into the finishing zone, doesn't stand and watch.
  • Quick shot, low and placed.

Common mistakes

  • The dribbler goes alone and never passes.

    How to correct: If the defender comes at you, your team-mate is free.

  • The team-mate stays back waiting.

    How to correct: Run to the finishing zone from the first metre.

Questions for the players

  • “Does the defender come to me or do I go to him?”
  • “Where do I need to be to get the pass?”

Levels

  • A · easyPassive defender (arms behind) and finishing zone at 4 m.
  • B · standardAs described.
  • C · advancedActive defender from the start and the goal only counts first time.

If you have fewer or more players

  • With 2 fewer: Just one pitch, and the goalkeeper rotates too. (2v1+GK)
  • With 4 more: A third identical pitch, or threes attacking 3v2. (3v2+GK)
  • With odd numbers: The spare player waits as a joker and joins the next attack.

Age

U7 (6-7)U8 (7-8)U10

Variations

  • First-time finish. The goal by the player who arrives only counts if he shoots first time.
  • From the wing. Start from the touchline: the player who arrives goes to the far post.