Linkalde
← Drills

Tackle and feint

Linkalde exercise

Player
Goalkeeper
Cone
Ball
Pass
Off-ball movement
Dribbling
Shot/finishing
Rotation

How it works

Who starts
Everyone at once: the reds dribble their ball and the blue defender (D) goes to win it.
Who takes part
All the children with a ball and one defender without a ball; the coach (E) counts the 90 seconds.
What the ball does
Each attacker dribbles it and, when the defender arrives, feints and takes it away the other way.
How to score
Each feint that avoids the tackle, 1 point.
When it ends
Each defender, after 90 seconds.
How it restarts
If the ball is won, the attacker fetches another ball and comes back in.
How players rotate
Every 90 seconds the coach names a new defender: in the drawing, D swaps with number 3, who becomes the defender, and D keeps their ball.
Movement gameAttack: progressTake-onAttacking 1v1Shielding the ball

Number of players

6-15 players

Format

with ball vs 1 defender

Recommended

3 × 9 min

Rest 45s · High intensity

Space

Small-sided space

Space

20×20 m

Fitness
30%
Technique
55%
Tactics
15%

Goal

Choose the moment of the feint: neither too far nor too close to the defender, and explode away.

Description

In a 20x20 area, everyone dribbles a ball except one defender. The defender tries to win balls. When they close in, the attacker has to do a feint (scissors or Matthews) to get away: each feint that avoids the tackle is a point. If the defender wins the ball, they kick it out of the square and the attacker goes to fetch another ball and comes back in. The defender changes every 90 seconds.

Step by step

  1. 1

    The defender goes for number 5.

  2. 2

    When the defender is two steps away, number 5 does the feint and sets off the other way.

    1. 2.1 Feint to one side.
    2. 2.2 Quick exit to the other.

Rules

The defender tackles with the foot. A feint that avoids the tackle is 1 point for the attacker. When a ball is won, the defender kicks it out and the attacker fetches another. The defender changes every 90 seconds.

Equipment

  • 1 bib
  • 1 ball per child
  • Spare balls outside

Physical focus

AccelerationChange of direction

Recommended times by goal

  • Acceleration: 3 × 1'30" · rest 0'45" · High intensityOrientativo

Rotation and restart

Every 90 seconds the coach names a new defender: the defender keeps their ball and the one named becomes the defender.

Coaching points

  • Feint when the defender is two steps away.
  • After the feint, accelerate.
  • Head up to see the defender.

Common mistakes

  • Feinting too far away so the defender doesn't buy it.

    How to correct: Wait until they are close, two steps away.

  • Feinting and then standing still.

    How to correct: The feint only works if you accelerate away afterwards.

Questions for the players

  • “When do you do the feint so they can't win the ball?”
  • “Which feint works best for you?”

Levels

  • A · easyThe defender can only touch with the hand.
  • B · standardAs described.
  • C · advancedThe defender also dribbles a ball while trying to win one.

If you have fewer or more players

  • With 3 fewer: 15x15 area.
  • With 4 more: Two defenders.
  • With odd numbers: It doesn't matter.

Age

U8 (7-8)U10

Variations

  • Set feint. The coach says which feint counts in each round.
  • Gates. Cone gates: after the feint you have to go through one for it to count.