How it works
- Who starts
- The thrower (S), with the ball in his hands, on the touchline.
- Who takes part
- Thrower, near receiver (C), far receiver (L), one defender (D) and a goalkeeper.
- What the ball does
- The thrower throws it to the free receiver: if it is the far one, he dribbles and shoots at the small goal.
- How to score
- A goal in the small goal after the throw-in.
- When it ends
- With the shot, if the defender wins it or if the ball goes out.
- How it restarts
- A new throw-in after rotating positions.
- How players rotate
- On every throw-in the four outfield players rotate: thrower to near, near to far, far to defender and defender to thrower. The goalkeeper changes every 4 minutes.
Number of players
5-5 players
Format
throw-in 2v1+GK (x3)
Recommended
2 × 8 min
Rest 60s · Medium intensity
Space
Small-sided space
Space
12×15 m
Goalkeepers
1
Goal
Move at the throw-in so the thrower has a free teammate.
Description
Stations of five by the touchline (three fit in 30x20): a thrower, two receivers, a defender and a goalkeeper in a small goal. On the throw-in, the two receivers move: one comes towards the thrower and the other moves away towards goal. The defender can only mark one, and the thrower picks the free one. If the near one receives, he plays it back to the thrower or dribbles; if the far one receives, he goes for goal. It teaches that at throw-ins you have to move, not wait standing still.
Step by step
- 1
The two receivers move: C comes towards the thrower and L moves away towards goal.
- 1.1 C comes short.
- 1.2 L goes long.
- 2
The defender follows C, so the thrower throws to L.
- 3
L controls it and shoots at goal.
Rules
Throw-in with the hands. One receiver comes short and the other goes long. The defender marks one. If the near one receives, he plays it back to the thrower or dribbles; if the far one receives, he shoots at goal.
Equipment
- Cones
- 1 small goal per station
- Balls next to the thrower
Recommended times by goal
- Tactical: 2 × 4' · rest 1' · Medium intensityOrientativo
Rotation and restart
On every throw-in the four outfield players rotate: the thrower becomes the near receiver, the near one becomes the far one, the far one becomes the defender and the defender becomes the thrower. The goalkeeper changes every 4 minutes.
Coaching points
- One receiver comes short and the other goes long.
- Quick throw to whoever is free.
- First touch forward.
Common mistakes
Both receivers wait standing still.
How to correct: Move before the throw: one comes and one goes.
Throwing to the marked teammate.
How to correct: Look at who the defender is following and throw to the other one.
Questions for the players
- “Who is the defender marking?”
- “Who do I throw to?”
Levels
- A · easyNo defender.
- B · standardAs described.
- C · advancedTwo defenders and the thrower comes on to play after throwing.
If you have fewer or more players
- With 1 fewer: No goalkeeper: open small goal. (throw-in 2v1)
- With 1 more: A second defender (level C). (throw-in 2v2+GK)
- With odd numbers: One station with six and two defenders.
Age
Variations
- Throw-in with the foot. If the competition allows it, take the throw-in with the foot.
- Thrower who joins in. The thrower comes on to play and can be passed back to.